Untitled Open World Project

• Currently I am working on a new, unannounced project, which started pre-production in 2016.

• As the Lead Level Designer my responsibilities have so far included:

o Guiding and organising the level design team in the creation of all content

o Providing feedback and establishing benchmark quality pieces of work for the team

o Working closely with the Art Director, the Game Director and the other Design departments (Narrative, Technical, Game Design) to ensure the game pillars are met and the requirements of the other departments are known and adhered to at all times

o Providing high level feedback on the game story and leading the discussions to convert the story into game quests

o Establishing pipeline processes

Lead Level Designer
Deep Silver Dambuster Studios
2016 onwards