Grid 2

Before joining Crytek I worked on Grid 2 at Codemasters, where I designed the Miami tracks and also co-designed the tracks set in Hong Kong

As with the DiRT games, my responsibilities included:

-2D Adobe Photoshop track conception and design

-3D Whitebox creation of tracks in 3D Studio Max

-Creation of racing lines and setup of AI within my tracks and others

A couple of videos of the tracks I worked on (not filmed by myself):


Hong Kong:

2013 – Codemasters