For our final year university project we were put into groups and asked to design a game on an engine of our own choosing. My team created a mod called Capital Punishment using the source engine for Half Life 2. The aim of the mod was to use weapons such as bats to propel enemies through large hoops scattered about the environments, gaining them points for every successful hit.
I created the two levels for the mod, both of which were loosely based on areas of Middlesbrough where I attended university. I also created some of the models for the mod and oversaw the design of it and the co-ordination of the team members involved.